Super Meme Quest v1.3
- Eerik Abel
- Jun 5, 2023
- 2 min read
Not 1, not 2, but 4 new bonus levels, for a total of 7
Some more easter eggs and hidden rooms/stages. Hidden stages are probably really out-of-place for the game though
Some of the easter eggs only rarely show up. They're not supposed to be like jumpscares, but if you don't want such unexpected surprises, you can open the console with Tab and use "settings easteregg 0"
The rare easter eggs will not have a chance to show up until you have reached World 3, to ease you in
Speaking of which, improvements to the console. More commands, improved commands, more room for the log reports
The log is also written to log.txt at the user data folder.
At this point I'd maybe just recommend you to check "settings" in the console to see what else you can modify
Improved the pause menu. Another setting, now displays the level info and difficulty, another tip, the tip about opening music link doesn't appear when the current track has no link assigned
Fiine, tester, you get your editable player sprites
New versions of the level selection ambiances by me
Some new pieces of dialogue
The final world is more revealing. Added a background resembling a computer circuit, stage 9-5 misses a background, hidden dialogue
Each main menu now has a different ground layout
The final boss is more animated. Added chomping and sideways blasting animation
The game is more strict about save file changing. If something in particular doesn't make sense, it might not end well
Fixed a possible issue where pausing the game for a while during a level may cause it to lag hard and probably crash, as the server object got disabled and repeatedly fails rejoining
Fixed an issue where repeating a phase in 8-5 crashes the game, because it was trying to roll back the wrong boss. Changed the code a bit to make sure this won't happen again
The ending scene has the same song, but plays the climax instead of the usual part
In 5-3, the dark forest platformer, there are now faintly glowing eyes, as if the stage didn't already have enough ominous characters in the background
Improvements to the manual document
All music is now compressed, reducing the size significantly and leaving more room for new things
Run mode checkpoints now use in-game variables to save progress instead of a save file, so it doesn't have to write to the disk anymore

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